Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Visual Art

Expert RSS

Posted by Simon Carless on 12/16/18 11:34:00 pm in Art
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.

Posted by Timothy Ryan on 12/10/18 09:43:00 am in Art
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

Posted by Herve Piton on 12/18/18 09:41:00 am in Art
Some pieces of advice I would have liked to receive when I was fresh out of school and applying for junior artist positions.

Posted by Katarina Gyllenback on 12/18/18 09:40:00 am in Art
"Putting into play" is about how our thinking works when putting the thoughts into play towards a desired goal in the making of an engaging and dynamic game system.

Posted by Piotr Bomak on 12/17/18 11:09:00 am in Art
The development of X-Morph: Defense took over 5 years. It seems like a very long time, but it was not enough to implement some of the crazier ideas that we came up with. We would like to share the story of a boss battle that fell victim to its own scope.

Posted by Arjun Sankhala on 12/11/18 10:00:00 am in Art
Day first of making a indie horror game - downloading the assets