Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Kliuless? Gaming Industry ICYMI #2

by Kenneth Liu on 09/10/18 09:45:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Hi there, my name is Kenny, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

See more or subscribe at: https://tinyletter.com/kliuless

Kliu's Corner: First =/= Winner

  • Benedict Evans: Tesla, software and disruption
    • "But the history of the tech industry is full of companies where having a lovely product, or being the first to see or build the future, were not enough. Indeed, the car industry is the same - a great, innovative car and a great car company are not the same thing. Tesla owners love their cars. I loved my Palm V, and my Nokia Lumia, and my father loved his Saab 9000. But being first isn’t enough and having a great product isn’t enough - you have to try to think about how this fits into all the broader systems."
  • Though this post is primarily focused on Tesla, the takeaways ring true for gaming as well, e.g.: PUBG vs. Fortnite, HoN vs. LoL, EverQuest vs. WoW, etc. 
  • Unfortunately, with such fierce competition globally, today it is not enough for developers to simply design, build, and ship a great idea. They must also think ahead beyond release as to how they can capture and, more importantly, keep as much of the market as possible. (For example, see my discussion last week on Epic's continual fortifications of Fortnite's competitive moat)

Business Strategy & Insights

  • HBR: Why We Procrastinate When We Have Long Deadlines
  • Revenue Strategy
    • Valve: Creating Artifact is not a "zero-sum game"
    • Rocket League takes a page from Fortnite with new limited-time Rocket Pass
  • Player Growth
  • SuperData acquired by Nielsen Holdings

Design

PC/Console(/Mobile)

  • Eve Online maker CCP Games sells to Black Desert Online’s Pearl Abyss for $425 million
  • Roblox raises $150M, now valued at >$2.5B, and sets sights on China
  • New LA Times owner makes strategic investment into Daybreak Games
  • The Lord of the Rings universe is getting a free-to-play online game from Athlon Games
  • WildStar Developer Carbine Studios Shuts Down
  • Civilization VI hits console for first time with November 16 Switch launch
  • Dota2: Understanding OpenAI Five
  • Overwatch League adds six more teams
  • Green Man Gaming's £100m IPO: “We've grown between 25 to 30% every year”
  • Barron's: The Videogame Industry Reaches for the Cloud

Mobile

  • France bans mobile phones during school
  • Razer is taking a second shot at developing a gaming phone
  • 15 Types of Hyper Casual and Arbitrage Games

XR: AR/MR/VR

China

  • Tencent launches strictest verification system yet to detect minors after Beijing’s call for action on gaming
  • From Douyin to Kuaishou: A visual look at China’s hottest short video apps

Tech/Entertainment

  • 21st Century Fox invests $100m into streaming startup Caffeine
  • As Chrome turns 10, Google bets on AI and AR
  • Snap across the map: addressable reach around the globe
  • Instagram is building a standalone app for shopping
  • NYTimes: India Pushes Back Against Tech ‘Colonization’ by Internet Giants

Overtime

  • New Yorker: The Twenty-Five-Year Journey of Magic: The Gathering
  • No Olympic future for esports until 'violence' removed
  • Dyson is building a £2bn facility to build and test electric cars: it's a motor and battery company, not a vacuum cleaner company
  • Lego made a full-sized Bugatti that actually drives, entirely out of Lego (except for the wheels)

See more or subscribe at: https://tinyletter.com/kliuless

Twitter: @kliuless
LinkedIn: @kliuless


Related Jobs

Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States
[09.24.18]

Senior Engine Programmer
Airship Syndicate
Airship Syndicate — Austin, Texas, United States
[09.24.18]

Senior Programmer
innogames
innogames — Hamburg, Germany
[09.24.18]

Product Manager / Product Owner for Tribal Wars
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[09.23.18]

Experienced Game Developer





Loading Comments

loader image