Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Devil May Cry 5's microtransactions designed as an ' save time'
image Devil May Cry 5 will include microtransactions for in-game orbs initially obtained through combat or exploration if players wish to speed up the upgrade process and add buffs earlier.
1 Don't Miss: The value of taking a narrative approach to level design
image Game designer Jolie Menzel shared some advice on how storytelling techniques can be applied to level design, drawing on her experience making games at Ubisoft and, before that, Telltale.
  Free-to-play Warface grabs 1.3M registered players in one week on PS4
image Overall, the top six countries, including the US, Germany, France, the UK, Brazil, and Russia, only represent around 62 percent of the title’s total registered PS4 players for week one.
  XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits
image Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
  Report: Guild Wars 2 in-game currency no longer available in Belgium
image The issue appears to be unique to Belgium, as some players in the country have succeeded in buying gems by using a VPN to make it seem like they're connecting to the store from another region.
6 Blog: Examining the debate behind loot boxes
image With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
  Meet the pioneering Japanese indie behind La-Mulana
image "We’ve created this with the belief that while times and trends may change, there are always going to be players who want games with real challenge to them," says La-Mulana 2 director Takumi Naramura.
  Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption
image This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
Video: Designing Titans, the 'moving' levels in God of War III
image In this classic GDC 2012 talk, Sony Santa Monica's Chris O'Neill and Bruno Velazquez share the development story of making God of War III's Titans from elevator pitch to completion.
  Stillfront acquires Imperia Online developer for $11M
image The Swedish firm Stillfront Group announced today that it has acquired developer Imperia Online, known for the medieval-themed MMO strategy game of the same name $11.7 million. 
7 Telltale Games initiates 'majority studio closure'
image Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, is all but closing its doors, the company confirmed Friday.
25 Don't Miss: Exploring the rise and appeal of Roguelikes
image In this 2014 feature, Gamasutra speaks to a number of game devs to explore the appeal of Roguelikes, both for players and developers.
2 Google exploring 6DoF and other features for Daydream VR
image The in-development features could open up augmented reality and additional tracking possibilities for the standalone VR headset.
1 Blizzard's Diablo series tapped for possible Netflix show
image Activision and Netflix look to be pulling together a team to develop an animated series based on Diablo, at least according to a now-deleted tweet from a possible writer on the project.
  Blog: The interplay between order and chaos in games
image Game designer and engineer John Nelson Rose takes a look at games from the dual processes of bringing order and wreaking chaos.
  Blog: How Ragna Cycle turned into All-Star Troopers
image A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle.
2 Jagex fires RuneScape moderator for stealing player gold
image Update "During our rigorous routine system checks, irregular activity was identified on small number of accounts, including the movement of wealth and items back into the live game."
9 Inside the Awesomenauts matchmaking algorithm
image Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
  Record 78.3 million people played Fortnite in August
image It's a tidbit that highlights the enduring popularity of Epic Games' last-person-standing shooter, which launched in July 2017.
1 Blog: A tale of two bugs
image Games industry veteran Niklas Grey gives a detailed account of hunting down two bugs in The Machinery alpha.
  Twitch abruptly blocked in China & delisted from local iOS App Store
image Video streaming platform Twitch has suddenly hit a wall in China, as the Twitch website is currently inaccessible in the country & the Twitch iOS app has been removed from Apple's regional App Store.
  Ex-BioWare GM Aaryn Flynn is now Improbable's North American GM of games
image Former BioWare GM Aaryn Flynn has joined up with the folks at British tech firm Improbable, makers of the SpatialOS game server platform, to serve as their North American general manager of games.
  Video: Game design lessons worth learning from collectible card games
image At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital.
1 Blizzard cracks down on third-party data-tracking apps in Overwatch
image Blizzard has warned users that further use of third-party data tracking applications for Overwatch will lead to bans on their accounts.
32 Don't Miss: 7 combat systems that every game designer should study
image We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  Brass Tactics: Evolving classic RTS interactions for VR - Part 3
by Patrick Lipo
The final part of this Postmortem of Brass Tactics examines the design of the economy of this RTS...
2 Development Post-Mortem of Project Lake Ridden
by Sara Casen
Lake Ridden is a top-rated mystery-puzzle indie game developed by two artists, two programmers...
  Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption
by Simon Carless
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite...
  Kliuless? Gaming Industry ICYMI #4
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including...
6 An Examination of the Debate Behind Loot Boxes
by Josh Bycer
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design,...

[Read More]

arrowPress Releases
45 Distinct Match-3 Mechanics
image Kirill Razumovskiy outlines dozens of different approaches to match-3 puzzler mechanics, demonstrating how designers can showcase creativity within established genres.
Postmortem: Arbitrary Metric's Paratopic
image Doc Burford details the development, production, and promotion of Paratopic, a small-scale independent project that found unexpected success.
Porting To Consoles: Gotchas And Things To Consider
image Matthias Maschek recalls the difficulties his team faced during its first console port, proposing solutions to common issues that surface during the process.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Mad Marker Studios
Mad Marker Studios

[View More]